Initialize engine version: 4.5.1f3 (73cd57f80e3e)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
    Renderer: NVIDIA GeForce GTX 770
    Vendor:   NVIDIA
    VRAM:     2017 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Projects\ProjectKeyboard\Unity\Unity\Builds\Build3\KeyboardSwap_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Projects\ProjectKeyboard\Unity\Unity\Builds\Build3\KeyboardSwap_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Projects\ProjectKeyboard\Unity\Unity\Builds\Build3\KeyboardSwap_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Projects\ProjectKeyboard\Unity\Unity\Builds\Build3\KeyboardSwap_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.100 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
